Class- and race-dependent abilities and gained intrinsics in NetHack 3.3
by Dylan O'Donnell
This spoiler doesn't attempt to list the various class and racial
modifiers to game activities; just the abilities peculiar to each.
Archeologist
- XL 1 : Stealth
- XL 1 : Speed
- XL 10: Searching
- Start with all valuable gems and worthless glass pre-recognised.
Barbarian
- XL 1 : Poison resistance
- XL 7 : Speed
- XL 15: Stealth
Cave(wo)man
- XL 7 : Speed
- XL 15: Warning
- Exempt from penalties for cannibalism and eating domestic animals.
Healer
- XL 1 : Poison resistance
- XL 15: Warning
Knight
- XL 7 : Speed
- Can jump as chess knight.
- Can #turn undead.
Monk
- XL 1 : Speed
- XL 1 : Sleep resistance
- XL 1 : See invisible
- XL 3 : Poison resistance
- XL 5 : Stealth
- XL 7 : Warning
- XL 9 : Searching
- XL 11: Fire resistance
- XL 13: Cold resistance
- XL 15: Shock resistance
- XL 17: Teleport control
Priest(ess)
- XL 15: Warning
- XL 20: Fire resistance
- Can see objects' blessed/uncursed/cursed status.
- Can #turn undead.
Ranger
- XL 1 : Searching
- XL 7 : Stealth
- XL 15: See invisible
Rogue
- XL 1 : Stealth
- XL 10: Searching
Samurai
- XL 1 : Speed
- XL 15: Stealth
Tourist
- XL 10: Searching
- XL 20: Poison resistance
Valkyrie
- XL 1 : Cold resistance
- XL 1 : Stealth
- XL 7 : Speed
- Can throw Mjollnir and have it return if strength 25.
Wizard
- XL 15: Warning
- XL 17: Teleport control
- Get bonuses rather than penalties for wearing cornuthaums.
dwarf
elf
- XL 1 : Infravision
- XL 4 : Sleep resistance
gnome
orc
- XL 1 : Infravision
- XL 1 : Poison resistance
- Exempt from penalties for cannibalism and eating domestic animals.
Last changed: March 9, 2000
Nethack spoilers: class and race abilities / Boudewijn Waijers / kroisos@win.tue.nl